

What are you going to do?’ And so in my head I rolled the dice, and I cheat, and so we go on an adventure and we can pass hours this way…It makes them drop their iPads so that they're not locked into a screen the entire time. I'm sitting in front of the car and I'm saying, ‘Okay, you see a witch in the woods. I have four children, and so when we'd take long drives I'd play D&D with them. “I'll give you an example of the most powerful thing I did with it. “It codified your creativity, the ability to come up with an adventure, to play in it, to come up with all kinds of crazy shit, overcome it,” Vincke says. Through them, Vincke realized he wanted to make his own games just like that.
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Without easy access to the manuals, he began perusing the tabletop manuals available at the library and a handful of computer games like the Ultima series based off D&D.

Vincke came from a small coastal city in Belgium, where he says the last thing people were doing was playing Dungeons & Dragons, a game Vincke was fascinated by. But the intention was, this is what I would like to be able to play with someone, and so that's how that came to be.” And so said, ‘You don't want to play it with me?’ So she played, and she still really enjoyed it, but we never played it in split screen. “The only thing was I never played it anymore because when I finish a game, I'm so sick and tired of looking at it. “There's split screen in already,” he says. He tells me his own relationship was why the feature exists in the first place. I tell him that Original Sin 2’s online play allowed my partner and I to still have date nights even while living half a country apart.

Chatting with me after his GDC talk, “The Many Challenges of Making 'Baldur's Gate 3'”, Vincke and I start out by sharing our mutual desires to play video games alongside our partners, whether in-person or long distance.
